EN
LanguageLanguage
AREN8 Game Guides

Choose a game. Learn the tricks.
Get over yourself.

Tetris and Color Rain rules, control, scoring and special abilities in one clear manual.

AREN8 Tetris

Build smart and stay in the game

Place the falling tetrominos, fill the horizontal rows and control the playing field.

Play classic
10 × 20Visible playing field
7Different tetromino
Classic lasts until game over
01

The basics

A good board leaves choices for the next tile.

A good start

  • Keep the table as low and level as possible.
  • Leave a well-designed channel on the I-block.
  • See a preview of the next block.
  • Check the position before using hard drop.

Pace of the game

Speed increases with the score. The AREN8 level is ⌊score / 800⌋ + 1 and gravity keeps increasing.

Journey and competition rules can change gravity, rising obstacle rows, rotation limits or hard drop.
02

Scoring

Four lines at a time and consecutive line losses give the most.

ActionPointsNote
Soft drop1 / squareControlled lowering
Hard drop2 / squareInstant drop
1 line100Single
2 lines200Double
3 lines300Triple
4 lines800Tetris
Sequential Tetris1 200Back-to-back
03

Management

Accurate on the keyboard, right on the gaming table on the phone.

Keyboard
Move
Turn
Soft drop
SpaceHard drop
Phone
KillTouch — rotate
Drag to the side
Drag down
A quick delay down
04

Game modes

The same solid gameplay foundation, with different goals.

05

Roadside demolition bomb

Tool with concrete for Path levels.

Crush permanent concrete

A tetromino carrying a bomb will appear only in Tetris Path concrete levels. The bomb is triggered when the square carrying it participates in a row removal, and clears an exact 3x3 area with the concrete inside it.

After the explosion, the normal line loss and fall logic continues, so higher blocks can sink into the space left free. There are no demolition bombs in Classic, Practice Lab, Game of the Week or Prize Tournament.

Starstorm energy flow

In Chapter 5, the game moves with a predictable pulse. Every 12 locked blocks cycle, the last three blocks fall 1.5× faster, then the normal pace of the level resumes.

The HUD signals the approaching stream. The energy flow does not change the order of the tiles or the rules — prepare a clean landing area for the acceleration wave.

Forge of Shapes

In Chapter 6, the piece bag contains five angular shapes: T, J, L, S ja Z. The straight I piece and square O piece do not appear in this chapter.

The sequence is still server-defined and identical for everyone. Build flexibly — you cannot wait for an I piece to clear four lines.

Tide of Time

In Chapter 7, gravity follows a repeating 12-piece wave: four slow pieces, four normal pieces and four fast pieces.

The wave does not change piece order or scoring. Its deterministic rhythm lets you anticipate the next pace change.

06

Journey power-ups

Spend Sparks, keep power-ups in reserve and activate the one you need during the current game.

Energy dynamite

150 Spark · once per test

Charges the active tetromino with one square of dynamite. If this square participates in removing a row, the exact 3×3 area will explode.

Concrete Breaker

150 Spark · once per test

Instantly breaks one of the lower concrete barriers. Useful in situations where a permanent obstruction closes the necessary channel.

Time Shift

100 Sparks · 15 seconds

Slows down gravity. Game time and server timeline continue; only the rate at which the blocks fall changes.

Precision Field

100 Sparks · 15 seconds

Extends the decision time of a landed block. This helps to precisely move and rotate the phone, but the limitation of lock-resets remains in effect.

Rescue Line

300 Spark · once per test

Immediately removes the two highest rows of normal tiles from the game board. The concrete stays in place.

Next-piece Preview

100 Sparks · once per test

Shows the next three tiles simultaneously for 20 seconds without changing their actual order.

Important: power-ups are only in the Tetris Journey. Each tool can be used up to once during one trial, and purchase does not automatically activate it — press again after purchase if you want to use it for real.
07

Daily quests and weekly mission track

Confirmed games give Sparks in addition to progress.

Daily missions

3 small + 1 major mission

Tasks change every day at 00:00 Estonian time. They may require verified attempts, level completion, letters, scores or playing time.

Completing all four extends the daily streak. 3, 7 and 14 day streaks give an additional reward.

A weekly mission track

5 consecutive unlocked steps

Each next step opens after the previous one. During the week, you accumulate confirmed runs, passes, stars, score or playing time.

The track and progress will be reset at the beginning of the new week. Already issued rewards cannot be earned twice with the same result.

The server confirms

Sparks are added automatically

The browser cannot complete a mission by itself. Progress increases only after a server-VERIFIED result, and the reward is added directly to your Spark balance.

You can only use sparks for gameplay power-ups.

Closed beta

Send feedback

Tell us what you noticed. Technical diagnostics are shared only with your permission.