EN
Choose a game. Learn the tricks.
Get over yourself.
Tetris and Color Rain rules, control, scoring and special abilities in one clear manual.
Build smart and stay in the game
Place the falling tetrominos, fill the horizontal rows and control the playing field.
The basics
A good board leaves choices for the next tile.
A good start
- Keep the table as low and level as possible.
- Leave a well-designed channel on the I-block.
- See a preview of the next block.
- Check the position before using hard drop.
Pace of the game
Speed increases with the score. The AREN8 level is ⌊score / 800⌋ + 1 and gravity keeps increasing.
Scoring
Four lines at a time and consecutive line losses give the most.
| Action | Points | Note |
|---|---|---|
| Soft drop | 1 / square | Controlled lowering |
| Hard drop | 2 / square | Instant drop |
| 1 line | 100 | Single |
| 2 lines | 200 | Double |
| 3 lines | 300 | Triple |
| 4 lines | 800 | Tetris |
| Sequential Tetris | 1 200 | Back-to-back |
Management
Accurate on the keyboard, right on the gaming table on the phone.
Game modes
The same solid gameplay foundation, with different goals.
The journey
255 levels, stars, concrete obstacles and progression.
Classic
Pure endless game and leaderboard.
Practice Lab
Choose modifiers and experiment freely.
Weekly Challenge
Same seed and ruleset for everyone, free unlimited trials.
Prize Tournament
Fixed conditions, trials and possible prize.
Roadside demolition bomb
Tool with concrete for Path levels.
Crush permanent concrete
A tetromino carrying a bomb will appear only in Tetris Path concrete levels. The bomb is triggered when the square carrying it participates in a row removal, and clears an exact 3x3 area with the concrete inside it.
After the explosion, the normal line loss and fall logic continues, so higher blocks can sink into the space left free. There are no demolition bombs in Classic, Practice Lab, Game of the Week or Prize Tournament.
Starstorm energy flow
In Chapter 5, the game moves with a predictable pulse. Every 12 locked blocks cycle, the last three blocks fall 1.5× faster, then the normal pace of the level resumes.
The HUD signals the approaching stream. The energy flow does not change the order of the tiles or the rules — prepare a clean landing area for the acceleration wave.
Forge of Shapes
In Chapter 6, the piece bag contains five angular shapes: T, J, L, S ja Z. The straight I piece and square O piece do not appear in this chapter.
The sequence is still server-defined and identical for everyone. Build flexibly — you cannot wait for an I piece to clear four lines.
Tide of Time
In Chapter 7, gravity follows a repeating 12-piece wave: four slow pieces, four normal pieces and four fast pieces.
The wave does not change piece order or scoring. Its deterministic rhythm lets you anticipate the next pace change.
Journey power-ups
Spend Sparks, keep power-ups in reserve and activate the one you need during the current game.
Energy dynamite
150 Spark · once per testCharges the active tetromino with one square of dynamite. If this square participates in removing a row, the exact 3×3 area will explode.
Concrete Breaker
150 Spark · once per testInstantly breaks one of the lower concrete barriers. Useful in situations where a permanent obstruction closes the necessary channel.
Time Shift
100 Sparks · 15 secondsSlows down gravity. Game time and server timeline continue; only the rate at which the blocks fall changes.
Precision Field
100 Sparks · 15 secondsExtends the decision time of a landed block. This helps to precisely move and rotate the phone, but the limitation of lock-resets remains in effect.
Rescue Line
300 Spark · once per testImmediately removes the two highest rows of normal tiles from the game board. The concrete stays in place.
Next-piece Preview
100 Sparks · once per testShows the next three tiles simultaneously for 20 seconds without changing their actual order.
Daily quests and weekly mission track
Confirmed games give Sparks in addition to progress.
Daily missions
3 small + 1 major missionTasks change every day at 00:00 Estonian time. They may require verified attempts, level completion, letters, scores or playing time.
Completing all four extends the daily streak. 3, 7 and 14 day streaks give an additional reward.
A weekly mission track
5 consecutive unlocked stepsEach next step opens after the previous one. During the week, you accumulate confirmed runs, passes, stars, score or playing time.
The track and progress will be reset at the beginning of the new week. Already issued rewards cannot be earned twice with the same result.
The server confirms
Sparks are added automaticallyThe browser cannot complete a mission by itself. Progress increases only after a server-VERIFIED result, and the reward is added directly to your Spark balance.
You can only use sparks for gameplay power-ups.
Exchange, connect and release energy
Drag blocks side by side to form at least three of the same and complete the move, time and object objectives of the selected level.
How to play?
One simple movement can trigger an entire block brain.
Change
Drag the block to the adjacent square. An inappropriate shift moves backwards and does not wear a gear.
Connect
Three or more blocks of the same color in a row or column will disappear.
Create a chain
Falling blocks can form a new connection and increase the multiplier.
Score and stars
Each block removed gives points; a consecutive chain increases the multiplier.
The first removal gives 100 points per block. The second automatic connection of the same move gives ×2, the third ×3, and so on. Blocks removed by special abilities also count.
Star goals
- ★First level based score cap
- ★★Another level-based score cap
- ★★★Third level based score limit
Limits, number of moves and possible time limit vary from level to level and can be seen in the pre-game and in-game HUD. The server calculates the stars based on the confirmed final result.
Special blocks
Longer and crossed connections leave a powerful special block on the table.
Line beam
4 horizontallyCleans an entire row. A special block retains the color of the block that created it.
Column beam
4 verticallyCleans the entire column. The color of the graphics alternates with the color of the game block.
Energy bomb
T or L shapeExplodes in a 3×3 area and takes the color of the block that formed it.
Color core
5 in a rowSwap with any color to remove all blocks of that color.
Journey special blocks and obstacles
Learn immediately from the image what can be moved and how to remove each obstacle.
Ice shield
Immobile · 1 hitFreezes the color block below it. Match next to break the ice and release the block.
A wooden box
Immobile · 2 hitsAn adjacent match, beam, or explosion will break one layer at a time.
Concrete
Immobile · 3 hitsStrong resistance crumbles with adjacent matchups and special ability hits.
Mold
Movable · spreadingThe color block shows through the mold and moves with it. The first fitting removes the layer of mold; Unremoved mold can spread.
Resonant crystal
2 matching colour hitsThe crystal core shows the color you need. It is only damaged by an adjacent removal of the same color.
Energy Link
Special ability hitNormal matching does not break the bond. Use a bomb, row or column beam.
A growing strain
Grows every 4 turnsAn adjacent fit cuts through the warp. If you delay, it will grow a new branch.
Color prism
3 matching colour hitsThe prism core shows the required colour. Clear pieces of that colour beside it three times to break every layer.
Color key
Collectable and moveable objectiveThe color key falls on the table during the game and moves with the color flow. Make a match next to the key to collect it. The key is not itself a color block and cannot be connected to a color core.
Shadow bond
Fixed · clear the shown colours beside itA Shadow Seal carries three colour sigils. A sigil goes dark only when a piece of that colour is cleared directly above, below, left or right of this seal. Once every sigil is gone, the shadow dissolves and the cell opens. There is no playable piece beneath the shadow.
Colour Core objective
Create a Core on the boardSome stages ask you to create a set number of Colour Cores by matching five pieces. Cores added with a power-up do not count towards this objective.
Journey power-ups
The purchased help remains in stock and you use it yourself at the appropriate moment.
Crystal hammer
Up to 3 uses per trialRemoves a selected normal block or damages a single layer of ice, wood, or concrete.
Additional moves
+3 moves · once per attemptGrants three extra gears in a gear-limited level.
Time Charge
+15 seconds · once per attemptGives fifteen extra seconds on a timed level.
Colour Core Spark
200 Sparks · once per testAutomatically places a color core on a free normal color block. A power-up does not consume gear or replace a special block or obstacle.
Crystal Shuffler
125 Spark · once per testShuffles normal moveable blocks of color. Existing special blocks, keys and obstacles will remain. A power-up does not consume gear.
Super combinations
Drag two adjacent special blocks together.
Two beams
Create a large cross or clear multiple rows/columns.
Two bombs
Trigger a large 5×5 explosion.
Bomb and beam
Clear three rows and three columns.
Nuclear superpower
Turns blocks of the selected color into special blocks. Two cores clear the entire board.
Management and validation
Just as natural with a mouse as with a finger.
Drag the block
Start on a block and drag towards one adjacent square. If no connection is made, the blocks will move back.
Server verified
The server recreates the original board, repeats all your moves and calculates the score and stars itself.
The VERIFIED result of the logged in user becomes a personal record.
Does a failed exchange waste a turn?
No. The blocks move back and the gear remains.
Can a special block trigger another?
Yes. The effect can hit another special block and trigger it as a chain.
Is Colorfall free?
Yes. It does not use a wallet or tournament trials.
Why was the result not saved?
You must be logged in for a personal record and the server must confirm a full replay of the selected level.
Daily quests and weekly mission track
Confirmed games give Sparks in addition to progress.
Daily missions
3 small + 1 major missionTasks change every day at 00:00 Estonian time. They may require verified attempts, level completion, letters, scores or playing time.
Completing all four extends the daily streak. 3, 7 and 14 day streaks give an additional reward.
A weekly mission track
5 consecutive unlocked stepsEach next step opens after the previous one. During the week, you accumulate confirmed runs, passes, stars, score or playing time.
The track and progress will be reset at the beginning of the new week. Already issued rewards cannot be earned twice with the same result.
The server confirms
Sparks are added automaticallyThe browser cannot complete a mission by itself. Progress increases only after a server-VERIFIED result, and the reward is added directly to your Spark balance.
You can only use sparks for gameplay power-ups.
