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Play without an account

Blockfall and Colorfall do not put registration before the first move. Guests can complete Classic runs and progress through Journeys on the current device.

What guests can play

Classic Blockfall and Classic Colorfall open directly from their game pages. A guest can finish a run, see the result and later claim supported session data after signing in. Both game Journeys can also begin without an invitation code or account.

A guest may try the current Weekly Challenge with the same board and rules, but that trial does not enter the public leaderboard, qualify for rewards or become an official result later. Official Weekly participation, Tournaments and configuring the Practice Lab require a verified account.

How guest Journey progress is stored

The server creates a random guest identity and the browser keeps its secure device token. Progress is not only held in JavaScript memory: the same browser can request unlocked levels, stars and best results from the server on a later visit.

This is not cross-device sync. Private browsing, clearing cookies, changing browsers or moving to another phone can remove access to an unclaimed guest identity. Create an account before doing so if the progress matters.

What happens after sign-in

After successful sign-in, the server attempts to claim supported Classic sessions and this device’s Journey progress for the account. Journey merging is monotonic: a higher account level, stronger score or greater star count cannot be reduced by a lower guest state.

If the account already progressed further on another device, the stronger account record remains. Claiming requires both this browser’s guest token and an authenticated account session; it does not merge arbitrary devices or another person’s play.

What remains account-only

Guests do not enter public Weekly or Tournament rankings. Sparks, power-up inventory, treasure crates, avatars, name effects, friends, direct challenges and chat belong to an account. Journey power-ups remain visible to guests but disabled.

That restriction does not block learning. Guests can complete levels and decide whether either game fits them. An account adds persistent progression and social identity, not permission for the first play.

Privacy and verifiable play

A guest identity requires no name or email. Its technical token lets the server retrieve the correct device progress and does not create a public profile. The privacy and cookie pages explain functional data use.

Supported guest results still follow server-side rules. Creating an account does not turn an arbitrary on-screen number into a verified record; only valid sessions and replayable game data are claimed.

Keep the browser identity until you claim your progress

Suppose you complete the first three Journey levels as a guest on your phone, then create an account from the same browser. The device identity is what allows that guest progress to be found and claimed. Signing in on a different computer first does not tell AREN8 which anonymous phone progress belongs to you. Clearing browser data or closing a private-browsing session can remove the key needed to find unclaimed progress even though the server has stored the results.

When an account already has stronger results, claiming guest Journey progress does not replace them with weaker ones. Keep the original browser data, complete sign-in there, and check the map before moving devices. Classic guest results follow their own claim path and require a verified completed result. None of these account-claim operations turns a guest Weekly trial into an official Weekly attempt or bypasses a tournament’s verified-account and eligibility requirements.

Start a game, then decide whether to create an account

Open Games and choose Blockfall or Colorfall. Classic lets you learn the basic controls; Journey gives you a level with its own objective. Before starting, read that objective rather than assuming that a high score alone wins the level. After a successful Journey attempt, check the result and use the next-level action, or return to the map to improve an earlier level.

Guest Journey progress is stored on the server and connected to a cookie in that browser. It is not an account you can recover using an email address. Keep the same browser data until you sign in and link the progress to your account. Clearing cookies, using private browsing or switching devices can break that connection. Signing in merges eligible progress without lowering better account results; an unofficial Weekly trial does not become an official score.

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Frequently asked questions

Do I need an invitation code?

No. Registration and guest play do not require an invitation code.

Will guest progress move to a new phone?

Not by itself. Link it to an account first, then sign in on the other device.

Can signing in overwrite better account progress?

Journey merging keeps the stronger existing state and does not reduce account stars, best scores or unlocked progress.

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